July 29 Patch: Dota 2 Heroes Rework and UI Improvements
Ancient Apparition's Ice Blast is now visible to spectators.
Axe received fixes for Culling Blade to affect magic immune units and Counter Helix now properly hits mechanical units.
Dark Seer's Vacuum can now pull units through buildings.
Dazzle updates:
- Poison Touch timing adjusted and no longer reduced by block
- Shallow Grave cannot be purged
- Shadow Wave prioritizes injured heroes and provides longer vision
Doom now displays casting animations for abilities from devoured units.
Hero Ability Fixes:
- Kunkka: Tidebringer damage shows in UI
- Mirana: Starfall damage bug fixed
- Morphling: Can morph while stunned but not when out of mana
- Puck: Phase Shift now channeled with action queue
- Riki: Backstab bonus properly scales
- Sniper: Shrapnel slow scaling fixed
- Zeus: Static Field refresh and Lightning Bolt vision fixed
Spectre adjustments:
- Path provides 500/500 flying vision
- Hero trail duration reduced to 7 seconds
- Path radius increased to 150
- Enemy debuff duration reduced to 4 seconds
Gameplay Changes:
- Reduced neutral camp (240) and Roshan (140) aggro ranges
- Fixed tower aggro mechanics
- Ward placement restrictions near Roshan
- Cleave damage calculation updated
- Fixed vision and neutral spawn issues
UI Improvements:
- Stash item manipulation restrictions
- New spectator features and stats panels
- Added buyback button and cost display
- Improved hero picking interface
- Added quickbuy queue
- Implemented Glyph button
- Enhanced chat functionality
- Updated courier and minimap features