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Dota 2 Patch 7.38: Key Changes That Will Impact Your Game
The latest Dota 2 patch 7.38 brings significant gameplay changes that affect both casual players and competitive matches. Let's analyze the most impactful updates and their implications.
Core Gameplay Changes:
- Movement speed increased by 10 for all heroes
- Base armor reduced by 1 for all heroes
- Tower armor increased by 1
- Kill streak gold bounties reduced by 10-30%
These fundamental adjustments promote more aggressive early-game rotations while making tower diving riskier, effectively balancing aggressive and defensive playstyles.
Hero Updates:
- Chaos Knight: Base damage reduced by 2
- Crystal Maiden: Movement speed increased by 5
- Lina: Dragon Slave damage decreased at all levels
- Pudge: Meat Hook cooldown increased by 2 seconds
Item Changes:
- Desolator cost reduced from 3500 to 3400
- Drum of Endurance charges increased from 6 to 8
- Bloodstone provides 16 health regen (up from 12)
- Guardian Greaves recipe cost increased by 100
Map Modifications:
- Outposts now provide 15% more XP
- Small camp pull timing adjusted by 1 second
- Roshan pit entrance slightly widened
- Two new ward spots added near river
Impact on Meta: The patch favors early rotations and team fights while slightly nerfing late-game scaling heroes. Support heroes benefit from increased mobility, while carry players need to adjust their farming patterns due to camp changes.
These changes aim to create more dynamic matches with increased early-game action while maintaining strategic depth in the later stages. Players should adapt their playstyles accordingly, particularly regarding movement speed and armor adjustments.
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