Overwatch 2 Players Call for Health Nerfs to High-Mobility Heroes, Especially Sojourn

Overwatch 2 Players Call for Health Nerfs to High-Mobility Heroes, Especially Sojourn

By Marcus Chen

March 13, 2025 at 01:43 AM

Overwatch 2 players are calling for health nerfs to high-mobility heroes, with Sojourn at the center of the debate. Players argue that heroes with exceptional mobility should have reduced health pools to compensate for their escape abilities.

Sojourn in formal attire with sword

Sojourn in formal attire with sword

The main points of the community discussion include:

  • Most high-mobility heroes should have 225 HP (except Tracer, who's balanced at 150 HP due to Recall)
  • Sojourn specifically needs adjustment due to her combination of:
    • High mobility
    • Powerful railgun damage
    • Small hitbox
    • Long-range effectiveness

Tracer from Overwatch with pistols

Tracer from Overwatch with pistols

The community highlights several balance concerns:

  1. Sojourn can deal Tracer-level damage from twice the range while maintaining high mobility
  2. Recent perks have made her even stronger without corresponding drawbacks
  3. The original 225 HP balancing for mobile heroes isn't consistently applied
  4. Other mobile heroes like Genji maintain 200 HP despite having multiple escape options

Players suggest that if mobility is considered a significant advantage, all high-mobility heroes should face similar restrictions. The debate extends beyond Sojourn to question the overall balance philosophy of Overwatch 2's hero design.

[Rest of images retained in original order]

Related Articles

Previous Articles