Overwatch 2: Complete Hero Changes for 6v6 Role Queue Experimental Mode
Overwatch 2's limited-time 6v6 role queue experiment brings significant hero adjustments to accommodate the classic "2-2-2" team composition. Here are all the major changes:
General Changes:
- Base health regeneration timer increased from 5 to 7 seconds
- Tank role passive now only reduces ultimate charge by 25%
- Damage role passive healing reduction decreased to 15%
Tank Heroes:
- Most tanks received health/armor rebalancing
- D.Va: Defense Matrix duration reduced, weapon spread increased
- Doomfist: Health increased, ability cooldowns adjusted
- Reinhardt: Barrier health increased to 2000, Charge cooldown increased
- Roadhog: Reworked Scrap Gun, Pig Pen ability removed
- Winston: Tesla Cannon no longer ignores armor, Primal Rage health bonus reduced
DPS Heroes:
- Ashe: BOB health increased to 1200
- Echo: Duplicate no longer has max health limit
- Soldier: 76: Primary weapon damage increased
- Widowmaker: Base health increased to 225
Support Heroes:
- Ana: Reduced ammo capacity, shorter ability cooldowns
- Baptiste: Regenerative Burst reworked, increased healing
- Kiriko: Increased healing output
- Zenyatta: Reduced ammo, Discord Orb changes
Key Features:
- Return to 6v6 format (2 Tanks, 2 DPS, 2 Supports)
- Significant tank nerfs to balance dual-tank gameplay
- Focus on team coordination and strategic positioning
- Available for a limited time only
These changes aim to recreate the classic Overwatch experience while maintaining OW2's core gameplay elements.