Attack Animation in Dota 2: Understanding Hero Combat Timing

Attack Animation in Dota 2: Understanding Hero Combat Timing

By Marcus Chen

February 9, 2025 at 09:29 PM

An attack animation in Dota 2 consists of two main parts: foreswing (attack point) and backswing. This animation period prevents units from performing other actions simultaneously, including movement.

Line graph showing damage versus distance

Line graph showing damage versus distance

Key Components:

  • Foreswing: Occurs before attack lands (must complete to deal damage)
  • Backswing: Occurs after attack lands (can be safely canceled)
  • Animation speed is affected by total attack speed
  • Different heroes have unique animation times
  • Losing vision doesn't cancel attack animation

Attack Animation Formula:

  • Effective attack point (Ap) and backswing (Ab) calculations consider:
    • Base attack point (Bp)
    • Base backswing (Bb)
    • Attack point manipulation (APManip)

image

image

Animation Manipulation Abilities:

  • Nyx Assassin's Vendetta: +70% attack animation speed
  • Riki's Blink Strike: +50% attack animation speed
  • Tusk's Walrus PUNCH!: +40% attack animation speed

Orb Walking:

  • Refers to using attacks or active attack modifiers for Stutter Stepping
  • Allows movement between attacks by canceling backswing animation
  • More effective with active attack modifiers than regular attacks
  • Doesn't increase attack speed, but improves mobility while attacking

Important: Canceling animations doesn't increase attack speed - it only allows for better positioning between attacks.

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